8/10/2023 0 Comments Contra rebirth characters![]() ![]() This isn’t a simple stat upgrade system as seen in most action games, as there is a level of thought and detail which you can’t help but feel a little intimidated by at first. Thankfully, these upgrades also mean that you can remedy the weapon overheating issue to some extent using the right weapon upgrades. Speaking of pickups, there are a ton of materials to pick up and collect during each of the game’s stages all the materials needed to upgrade weapons and characters. Although you primarily need to make do with the two weapons you bring to each stage, there are occasional special pickups which resemble the epic power ups seen in Contra’s past, such as the electro gun. ![]() In addition to the two main weapons, there is also a screen-clearing bomb attack and a special attack unique to each of the four playable characters. It becomes a blessing in disguise, because the fine art of mixing up two weapons and timing attacks can create a rather intuitive shooting rhythm. The core gameplay strategy in Contra: Rogue Corps involves swapping between two weapons (the selection of which is also part of the strategy) and making sure they’re both being used efficiently without overheating. Contra: Rogue Corps takes those ideas to a new direction by not only making full use of twin stick shooting mechanics, but also adding surprisingly deep RPG elements and customisation options, an idea which was first explored in the spin-off, Hard Corps: Uprising. If anything, the latest Contra entry is a natural, albeit long overdue, successor to Neo Contra on PlayStation 2 (2004) which introduced the top-down 3D shooting gameplay. The initial reaction towards the game was a mix of surprise and disappointment, and yet this is hardly the first time this particular game design was explored in the series. So even if diehard Contra fans have a few objections about this latest entry, they can at least be assured that the entire game has had Nakazato’s blessing, and it is perhaps his involvement which helps it to retain the spirit of the legendary franchise.Ĭontra: Rogue Corps takes the gameplay to 3D, as a twin stick shooter played primarily from the top-down perspective. Although Rogue Corps does feel like a major departure from series’ conventions in many aspects, a lot of these new choices come under the directive of Nakazoto himself. This time they work under the helm of Konami to revitalise Contra with their own interpretation, but all under the careful supervision of Contra original, Nobuya Nakazato, who lead the development on Contra III: The Alien Wars, Contra: Hard Corps, and even Neo Contra. Along with a single-player campaign, this series iteration includes a co-op mode for up to two players.Want to win a 12 month Xbox Live Gold subscription? Enter now!Ĭontra: Rogue Corps comes from developer Toylogic, known for lending a helping hand or two on a pretty impressive selection of games which include the likes of Kid Icarus Uprising, The Evil Within, and even Super Smash Bros. On the other hand, Contra 4’s upgrading system for weapons is not present in Contra 5, and picking up the same gun twice will increase its power and graphical flair in that game. ![]() In addition, the Spreadgun, the Homing gun, and the Laser are all brought back. The dual-weapon system, which began in the version of the game released for the Super Nintendo Entertainment System (SNES), is the other significant influence immediately apparent. Browny, a robot, and Pliskin, an extraterrestrial lizard-like creature, are the other two characters the player in the game can control, and they become playable once certain game conditions are satisfied. Bill Rizer, a recurring character throughout the series, and Genbei Yagyu, a member of the Contra force, travel back in time to stop the Neo-Salamander Force. The game’s events occur in 1973, during which time an army known as the Neo-Salamander Force has traveled back in time from the year 2633 to eliminate the Contra force and Earth’s defenses in advance. The series has reached its twelfth main installment with this game. It features fierce boss fights and wild run-and-gun action throughout, and it returns to the franchise’s basic sprite-based side-scrolling gameplay. Because it is the sequel to the SNES classic Contra III: The Alien Wars, the gameplay of ReBirth is quite similar to that of Contra 4. Following in the footsteps of other contemporary Konami titles that revisit classic series, such as Contra 4 and Castlevania: The Adventure ReBirth with a throw-back to the original styling, Contra -ReBirth follows the footsteps of other contemporary Konami titles that revisit classic series. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |